[MBSID_None]
Civilian

[MBSID_H_None]
Civilian units do not have any
special advantages in battle.

[MBSID_Cooperation]
Backup

[MBSID_H_Cooperation]
Backup units make a chain attack in
the combat of an ally fighting a foe
in range.

[MBSID_Horse]
Cavalry

[MBSID_H_Horse]
Cavalry units have higher movement
than other units.

[MBSID_Covert]
Covert

[MBSID_H_Covert]
Covert units double their Avo bonus
from terrain effects.

[MBSID_Heavy]
Armored

[MBSID_H_Heavy]
Armored units ignore break effects
from weapon advantage.

[MBSID_Fly]
Flying

[MBSID_H_Fly]
Flying units ignore all terrain effects,
even passing through squares of
empty sky.

[MBSID_Magic]
Mystical

[MBSID_H_Magic]
Mystical units ignore opponents'
Avo bonuses from terrain when
attacking with magic.

[MBSID_Prana]
Qi Adept

[MBSID_H_Prana]
Qi adept units can use the Chain
Guard command to redirect attacks
on adjacent allies to themselves.

[MBSID_Dragon]
Dragon

[MBSID_H_Dragon]
Dragon units gain additional effects
when engaged with Emblems.

